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Critical blog exploring video games in media

Candidate info
Playing vs Watching: Assessing Interactivity on Twitch.tv

Playing vs Watching: Assessing Interactivity on Twitch.tv

How I (narrowly) avoided becoming an MMO addict

How I (narrowly) avoided becoming an MMO addict

Animal Crossing (2002)’s ludic structures allowed for unparalleled player freedom.

Animal Crossing (2002)’s ludic structures allowed for unparalleled player freedom.

Recent Posts

April 2, 2020April 2, 2020 Owen Corkin

Playing vs Watching: Assessing Interactivity on Twitch.tv

April 2, 2020April 2, 2020 Owen Corkin

How I (narrowly) avoided becoming an MMO addict

April 2, 2020April 2, 2020 Owen Corkin

Animal Crossing (2002)’s ludic structures allowed for unparalleled player freedom.

More Posts→

The purpose of this blog

“This module examines the prominent position of digital games within contemporary media culture from the analysis of games as media texts to the gamification of contemporary media culture.

It covers the historical development and emergence of gaming as one of the largest of the contemporary global creative industries and examines the relationship between games, global media, technology and the audiences who consume games.”

Module Title: Videogames, Technology and Gamification
Module Code: 6MR511

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